Render in SD - Molded in Blender - Initially drawn by hand
Published:Dec 28, 2025 11:05
•1 min read
•r/StableDiffusion
Analysis
This post showcases a personal project combining traditional sketching, Blender modeling, and Stable Diffusion rendering. The creator, an industrial designer, seeks feedback on achieving greater photorealism. The project highlights the potential of integrating different creative tools and techniques. The use of a canny edge detection tool to guide the Stable Diffusion render is a notable detail, suggesting a workflow that leverages both AI and traditional design processes. The post's value lies in its demonstration of a practical application of AI in a design context and the creator's openness to constructive criticism.
Key Takeaways
- •Integration of Blender and Stable Diffusion for design.
- •Use of canny edge detection for controlled AI rendering.
- •Seeking feedback for improving photorealism.
- •Illustrates a personal project by an industrial designer.
- •Highlights the potential of AI in industrial design workflows.
Reference
“Your feedback would be much appreciated to get more photo réalisme.”