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Sub-GeV Dark Matter Constraints from Cosmic-Ray Upscattering

Published:Dec 29, 2025 08:10
1 min read
ArXiv

Analysis

This paper addresses the challenge of detecting sub-GeV dark matter, which is difficult for traditional direct detection experiments. It proposes a novel mechanism, cosmic-ray upscattering, to boost the DM particles to detectable velocities. The study analyzes various DM-nucleon interaction models and derives constraints using data from existing experiments (LZ, XENON, Borexino). The results extend the reach of direct detection into the sub-GeV regime and highlight the importance of momentum dependence in light-mediator scenarios. This is significant because it provides new ways to search for dark matter in a previously unexplored mass range.
Reference

The paper derives constraints on the coupling parameters using data from the LZ, XENON, and Borexino experiments, covering mediator mass from $10^{-6}$ to $1$ GeV.

Analysis

This paper investigates how jets, produced in heavy-ion collisions, are affected by the evolving quark-gluon plasma (QGP) during the initial, non-equilibrium stages. It focuses on the jet quenching parameter and elastic collision kernel, crucial for understanding jet-medium interactions. The study improves QCD kinetic theory simulations by incorporating more realistic medium effects and analyzes gluon splitting rates beyond isotropic approximations. The identification of a novel weak-coupling attractor further enhances the modeling of the QGP's evolution and equilibration.
Reference

The paper computes the jet quenching parameter and elastic collision kernel, and identifies a novel type of weak-coupling attractor.

Analysis

The article introduces a new dataset (T-MED) and a model (AAM-TSA) for analyzing teacher sentiment using multiple modalities. This suggests a focus on improving the accuracy and understanding of teacher emotions, potentially for applications in education or AI-driven support systems. The use of 'multimodal' indicates the integration of different data types (e.g., text, audio, video).
Reference