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The article discusses the resurgence of interest in the mobile game 'Inotia 4,' originally released in 2012. It highlights the game's impact during the early smartphone era in China, when it stood out as a high-quality ARPG amidst a market dominated by casual games. The piece traces the game's history, its evolution from Java to iOS, and its commercial success, particularly noting its enduring popularity among players who continue to discuss and seek a sequel. The article also touches upon the game's predecessors and the unique storytelling approach of the Inotia series.
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