Solving Imperfect-Information Games with Tuomas Sandholm - NIPS ’17 Best Paper - TWiML Talk #99
Analysis
This article discusses an interview with Tuomas Sandholm, a Carnegie Mellon University professor, about his work on solving imperfect-information games. The focus is on his 2017 NIPS Best Paper, which detailed techniques for solving these complex games, particularly poker. The interview covers the distinction between perfect and imperfect information games, the use of abstractions, and the concept of safety in gameplay. The paper's algorithm was instrumental in the creation of Libratus, an AI that defeated top poker professionals. The article also includes a promotional announcement for AI summits in San Francisco.
Key Takeaways
“The article doesn't contain a direct quote, but summarizes the interview.”