No-Code AI Agent Recommends Games Based on Preferences
Analysis
This article showcases a fascinating approach to building a recommendation AI Agent without writing any code! The author successfully leverages existing tools and data to create a personalized game recommendation system, offering a glimpse into the future of accessible AI development.
Key Takeaways
- •An AI Agent was created for game recommendations using only Kiro, markdown files, and Tavily's MCP, without any programming.
- •The system analyzes game information to suggest similar games based on the user's preferences.
- •The author emphasizes the ease of using natural language for testing and quickly iterating on features.
Reference / Citation
View Original"I wanted to create an AI Agent that recommends games that truly match my preferences, and I decided to build one."
Q
Qiita AIFeb 4, 2026 11:07
* Cited for critical analysis under Article 32.