Grumpy Mage Platformer Vibecoded with Local LLM: A Fun AI-Powered Game!
product#llm📝 Blog|Analyzed: Feb 23, 2026 02:33•
Published: Feb 23, 2026 01:13
•1 min read
•r/LocalLLaMAAnalysis
This is a super cool project! The developer successfully used a local Large Language Model to 'vibecode' a platformer game in Godot, creating a snarky NPC powered by real-time contextual awareness. This demonstrates the exciting potential of LLMs in game development, making it easier than ever to add dynamic and engaging AI characters.
Key Takeaways
- •The game uses a local Large Language Model (gpt-oss-120b) for 'vibecoding'.
- •The AI NPC reacts to in-game events in real-time.
- •The project highlights the accessibility and potential of using LLMs within game development.
Reference / Citation
View Original"I came up with this game where you have a useful, snarky NPC that makes fun of you lmao."