Analysis
This innovative project integrates a small, local Large Language Model into a 3D action game, enabling AI agents to make context-aware combat decisions. The goal is to allow the AI to adapt its fighting style based on game conditions and even natural language instructions, potentially opening doors for more dynamic and intelligent AI opponents.
Key Takeaways
- •A small, local Large Language Model (LLM) is used to control AI behavior in a 3D fighting game.
- •The system uses a StateSystem to feed game information to the LLM, which then outputs action instructions.
- •The goal is to allow for context-aware decisions and the ability to influence AI behavior through natural language prompts.
Reference / Citation
View Original"Specifically, the aim was to create an AI that generates actions from the context of the battle situation."
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