AI-Powered Accessibility: A Groundbreaking Chess Game for Everyone
product#accessibility📝 Blog|Analyzed: Feb 23, 2026 10:00•
Published: Feb 23, 2026 09:52
•1 min read
•Qiita AIAnalysis
This article describes a cutting-edge approach to accessibility in game development, using AI personas and Puppeteer to create a fully accessible Shogi (Japanese chess) game. By simulating diverse user experiences through 24 different personas, the developers ensured the game is usable by people with various disabilities and varying levels of technical expertise. This innovative methodology significantly improves inclusivity in game design.
Key Takeaways
- •The project leverages AI personas to simulate a wide range of user needs, ensuring inclusivity.
- •Puppeteer is used to automate testing across the different user personas, streamlining development.
- •The game utilizes a Vanilla JavaScript frontend and a Laravel backend, demonstrating a preference for accessibility and flexibility.
Reference / Citation
View Original"By automating 790 tests using 24 types of personas, we were able to realize a design where users with various backgrounds (visual impairments, motor impairments, developmental characteristics, aging, beginners...) can all 'coexist.'"